While messing around with 3D game engines and digital elevation models I realised that it's pretty simple to transform geographic elevation data stored on raster files into x3d terrain models.
The result was the script: gdal2x3d
The main goal of this code is to read the digital elevation from a tif, hgt or similitar files (read through GDAL) and store the sequence of height levels in an ElevationGrid on a x3d file.
By doing this the 3D model created can be imported on 3D applications such as Blender or game engines such as crystal space.
All the best!
While messing around with 3D game engines and digital elevation models I realised that it's pretty simple to transform geographic elevation data stored on raster files into x3d terrain models. sateen sheets , comforter designs 2021 ,
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